tag:blogger.com,1999:blog-8421168435468954685.post6120199608764025771..comments2024-03-27T02:15:14.914-07:00Comments on Unvisible Citadel: Grimmsgate Supplemental ReviewGuy Fullertonhttp://www.blogger.com/profile/12034114718540912559noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8421168435468954685.post-83850151995848585412017-07-29T01:40:46.504-07:002017-07-29T01:40:46.504-07:00Much obliged to you for peopling get the data they...Much obliged to you for peopling get the data they require. Incredible stuff of course. Keep up the considerable work!!!<br /><a href="http://clashofkingshacktool.com/" rel="nofollow">clash of kings hack</a>Anonymoushttps://www.blogger.com/profile/07018110527586857270noreply@blogger.comtag:blogger.com,1999:blog-8421168435468954685.post-74324141580601662802013-10-18T05:47:32.063-07:002013-10-18T05:47:32.063-07:00I think these are all accurate points. In terms of...I think these are all accurate points. In terms of the production, I never saw the final product before it went out, which caused the module's really expensive mistake, getting the cover switched with another module.<br /><br />All in all, I like Grimmsgate, but it's mostly for the gritty feel of it, which I think I nailed the way I wanted. I do like the irregular map rather than one following graph paper lines, but Guy's right, that's a failure as an introductory map qua introductory map. The feel of it was very difficult to hit, because I had just done Zelkor's Ferry for Rappan Athuk, and two introductory settlements in a row are actually really hard to do (without having them be way too similar).Matt Finchhttps://www.blogger.com/profile/07678557558458924177noreply@blogger.com